You are currently browsing the monthly archive for July 2006.
It’s a toasty day today, Mrs Turtle has a new water box and is playing out on the balcony. The gardens behind the block of flats are parched and brown. Opposite, there is a woman hosing the ground outside her house/flat. Strange, I’m sure there’s a hose pipe ban on, that looks like a lot of water. I’ve opened all the windows and doors wide, looking across I cannot understand how some people are making do with just opening their windows a little. Even the breeze that blows in is hot. Now I understand how I managed with the temperatures in Hong Kong, the British have finally got their wish. What’s the need of going abroad on holiday to sunny places when what we have here is comparable (weather wise). I guess that old age excuse of foggy, rainy London will no longer pass in emmigration. Me thinks a new excuse is in need.
Ha-Hah! I have finished the third installment of Broken Sword: The Sleeping Dragon. Story wise, I felt that the historic content and related clues could have been a lot more (like the earlier games), however the upgrade in graphics (from2D to 3D) and mini movies were fun. George Stobbart our hero is older, bulked out and with stubble (a regular Indiana Jones). In fact I found it ridiculous that he had to move so many boxes/crates around in the game, but I guess it was so we the player could appreciate that the developers made it so the boxes/cratees were both pushable, pullable and of in course in various directions (space willing). The player can also appreciate the manly prowess of young George. Amusingly, Nico looks a lot younger, infact the woman looks like a younger sister of the original. Now that they’ve shown they can make the game in 3D, I hope the historic and clue finding content of the first two come back, all these changes are not too good for the soul: from mouse clicking to keyboard, numerous split second decisions before you’re run over or blown up and other heart wrenching moments. I found myself repeating “It’s only a game … It’s only a game … GAAAAHHHHH I’m Shot! I’m Shot!”, and then the lovely developers make the game restart just before you die so you can suffer the same fate without knowing what it was in the first place. Whatever it was, I’ve learnt that a lot of the time, just repeatedly pressing “s” does the trick.
I can’t tell whether it’s that fridge plastic or the droning “EEEeeeeeeeeGHHHEGEEGEGHHH” from those pesky kids outside who find it cool to take turns going back and forth on the same piece of street on the smallest motorcycle/scooter I have ever seen. It could be both. I have a good mind to stick my head out of the window, pull the most grandad face I can put on and shout “Oi! Get back to school!”, oh and don’t forget the menacing fist that punches the air in a haphazard fashion.
