You are currently browsing the monthly archive for October, 2006.

Ahhh the ‘commute’, few people love it, most people hate it, but like going to the toilet, it is inevitable. Like good old fashioned fish-tinning we all pile into the bus like sardines ready and brined. Shoved up into a corner it is not good. Taking up much of the space in this particular section is a baby buggy with a 2 or 3 year old in it. I do the mistake of offering him a ‘hello’ smile and soon he is trying to smite me down with his wet and dirty trainers. It is not that he kicks hard, but after a while, those particular places on my legs get a bit sensitive and you can’t help but think: ‘ow’. The mum looks up at me apologetically and tries to stop little Zeus from trying to throw his thunderbolt biscuits in my direction.

He is young and only wants attention, I think to myself as I try to console my legs. I offer him no attention determined to de-fuel his interest, but in the end I succumbed. How? Well wouldn’t you look just a little when a toddler shoves a sandwich up his nose and starts blowing the contents into it?

For the past couple of days I’ve been playing the latest installment of Broken Sword: The Angel of Death. Once again I assume the role of George Stobbart, ex patent lawyer, Templar knighted and man with the worlds biggest pockets. It’s good to see that the developers have listened to the masses and reverted back to the style of the first two games; none of that split second heart attack enducing moments that caused many a fan having to dig out a 15 year old from their own pockets to help them get pass those moments. They do however have music which keeps the suspense going and increases your heart rate.

Poor George looks thinner since last time, he’s been blacklisted and the only place he can work is at a bail bond office. Nico looks older than her BS3 but I don’t think she quite looks like she did in BS1 and BS2. I have been disappointed with the graphics however, I am sure BS3 had more clarity. I think they’ve spent too much effort in making the floorboards and the stonework looking real than whether the there are hairs on George Stobbart’s arms, whether the arms are shaped like arms and not like a combination of hexagons and polygons or whether the eye lashes of the ladies look like they’re attached to the eyelids or is some rash on the face. It’s always interesting to see the human form rendered in graphics.

One plus I have to give though, I LOVE the PDA.

 

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